Audit One Adjacent Cut at a Time

Start a continuity audit at a single cut. Record the final visible state before the outgoing shot ends and the first established state after the incoming shot begins. Use absolute facts on both sides. Phrases such as “same as before” or “continues from the previous shot” cannot be compared reliably.

Work through each cut in this order:

  1. Write the outgoing shot's end and the incoming shot's start.
  2. Select the fields that need continuity in this scene.
  3. Mark each field as matching, changed, or missing.
  4. For an intentional change, identify the visible action or approved omission that carries it.
  5. Turn an unconnected change into an actionable finding: location, evidence, impact, required result, and owner.
  6. After the owner completes the correction, continue to the next cut until the scene ends.

Keep one leading narrative job for each shot, and repeat only the local state needed at the boundary. There is no need to copy the full character design, setting description, or state sheet into every shot.

Copy This End-to-Start Continuity Table

EntryRecord
Shot ___ → Shot ___Outgoing end: absolute facts: ___; Incoming start: absolute facts: ___; Intended change and connecting action: ___; Conflict, impact, and required result: ___; Owner: ___

Choose only the fields the scene needs; omit empty ones:

  • Position and facing: Where a person is in the space, which way they face, and their relationship to fixed objects.
  • Carried objects and hands: Who holds what, which hand is involved, and whether an item is folded, open, damaged, or in another visible state.
  • Costume and injury: Record visible changes that affect the incoming shot.
  • Lighting state: The established main source, its on/off state, and any clear color state.
  • Readable text: The content and orientation of a sign, screen, paper, or label that viewers need to read.
  • Action stage: Whether an action is beginning, making contact, transferring, completing, or showing a result. Keep an action from moving backward or repeating after the cut.
  • Owner: The person or role that will revise this shot record, such as the storyboard author for the scene. Write “unassigned” when no owner has been named; do not let a tool guess.

Use one row for one adjacent cut. If several fields conflict at the same cut, record each conflict in its field, then ask whether they come from one missing action. This exposes the root cause and prevents a prop-only fix from leaving a position or lighting jump behind.

This editorial checking card is arranged for mobile reading, not the complete native storyboard delivery format. Fill the cut and each field separately; expand it into a project table when useful. The blank card does not establish completed comparison.

Separate Record Checks from Semantic Review

A written shot record can prove only a limited set of facts. Use field checks to find explicit contradictions, then leave judgments that require story and image understanding to the creator.

Record checkStory review
Both the outgoing end and incoming start use absolute factsThe state change preserves story meaning and the timing of viewer knowledge
Position, facing, objects, injury, lighting, and text do not conflictSimilar coverage adds a new reaction, piece of evidence, or understanding
An action is not missing a stage, moving backward, or repeating across the cutStaging and occlusion keep the main action, expression, or evidence readable
An intentional change names its connecting actionThe chosen start and end leave viable room for performance and the following action

Manual review should still produce an actionable conclusion. For example: “Shot 1 → Shot 2; the coach still holds the basketball at Shot 1's end, while the learner holds it at Shot 2's start; the pass and catch are absent, so viewers cannot tell how possession changed; revise an existing shot to show the complete bounce pass and catch; the owner is the storyboard author for this scene.” This is easier to locate and revise than “the edit feels wrong.”

Original Example: The Missing Bounce Pass at a Community Court

The following original community-basketball practice scene is designed to show how the checklist locates a possession jump across a cut. Coach Xu Heng demonstrates a bounce pass on a community court. Learner Luo Qing receives the ball at a free-throw-line marker, then turns to begin the next drill.

Original record

EntryRecord
Shot 1Start: Position and facing: Xu Heng stands one step behind the blue marker at the top of the arc, facing the yellow marker at the free-throw line; Luo Qing stands one step on the basket side of the yellow free-throw-line marker, facing the blue marker. Ball and hands: Xu Heng holds the ball at the right side with the right hand; Luo Qing's arms hang naturally. Action stage: neither person has stepped onto the assigned marker.; Visible action within shot: Xu Heng and Luo Qing each step forwards onto their marker; Xu Heng transfers the ball from the right hand to both hands and holds it at the waist; Luo Qing raises both open hands to chest height.; End: Position and facing: Xu Heng stands on the blue marker at the top of the arc, facing Luo Qing on the yellow marker at the free-throw line; Luo Qing faces Xu Heng. Ball and hands: Xu Heng holds the ball with both hands at the waist; Luo Qing holds both hands open at chest height. Action stage: the bounce pass has not begun.; Leading job: Establish possession, positions, and facing before the pass
Shot 2Start: Position and facing: Xu Heng stands on the blue marker at the top of the arc, facing Luo Qing on the yellow marker at the free-throw line; Luo Qing faces Xu Heng. Ball and hands: Luo Qing holds the ball with both hands at chest height; Xu Heng's hands are empty. Action stage: the catch is already complete, and the shot begins after the reception.; Visible action within shot: Luo Qing lowers the ball from chest to waist height and steadies it; Xu Heng keeps both hands empty.; End: Position and facing: Xu Heng stands on the blue marker at the top of the arc, facing Luo Qing on the yellow marker at the free-throw line; Luo Qing faces Xu Heng. Ball and hands: Luo Qing steadies the ball with both hands at the waist; Xu Heng's hands are empty. Action stage: Luo Qing has secured the ball and waits for the next instruction.; Leading job: Show Luo Qing's ready state after the catch
Shot 3Start: Position and facing: Xu Heng stands on the blue marker at the top of the arc, facing Luo Qing on the yellow marker at the free-throw line; Luo Qing faces Xu Heng. Ball and hands: Luo Qing steadies the ball with both hands at the waist; Xu Heng's hands are empty. Action stage: Luo Qing has secured the ball and waits for the next instruction.; Visible action within shot: Luo Qing pivots on the yellow marker to face the basket while raising the ball from waist to chest height; Xu Heng remains on the blue marker and continues facing Luo Qing.; End: Position and facing: Luo Qing stands on the yellow marker, facing the basket; Xu Heng stands on the blue marker, facing Luo Qing. Ball and hands: Luo Qing holds the ball with both hands at chest height; Xu Heng's hands are empty. Action stage: the next shooting drill has begun.; Leading job: Carry the result of the catch into the next drill
  • Finding location: Shot 1 → Shot 2.
  • Evidence: At Shot 1's end, Xu Heng holds the ball with both hands and the bounce pass has not begun. At Shot 2's start, Luo Qing already holds the ball with both hands and the catch is complete.
  • Viewing impact: The pass, floor bounce, and catch are all absent, so possession changes directly at the cut.
  • Required revision result: The existing Shot 2 must begin at Shot 1's end, carry the complete bounce pass and catch, and finish at the accepted start of Shot 3.
  • Owner: Storyboard author for this scene.

Shot 1 has already established the state before the pass, and Shot 3 needs to begin after Luo Qing has secured the ball so the next drill can start. The revision therefore belongs in Shot 2.

Minimal correction

Keep the accepted end of Shot 1 and the start of Shot 3, then rewrite the existing Shot 2:

  • Shot 2 start: Match Shot 1's end exactly. Position and facing: Xu Heng stands on the blue marker at the top of the arc, facing Luo Qing on the yellow marker at the free-throw line; Luo Qing faces Xu Heng. Ball and hands: Xu Heng holds the ball with both hands at the waist; Luo Qing holds both hands open at chest height. Action stage: the bounce pass has not begun.
  • Shot 2 action chain: Xu Heng bends the knees and pushes the ball towards the floor → the ball bounces on the court between them → Luo Qing catches it with both hands and steadies it at the waist.
  • Shot 2 end: Position and facing: Xu Heng stands on the blue marker at the top of the arc, facing Luo Qing on the yellow marker at the free-throw line; Luo Qing faces Xu Heng. Ball and hands: Luo Qing steadies the ball with both hands at the waist; Xu Heng's hands are empty. Action stage: Luo Qing has secured the ball and waits for the next instruction.
  • Shot 2 leading job: Show the pass, floor bounce, and catch clearly. The project decides the specific angle, duration, and movement.

This correction adds no transition shot. Once the existing Shot 2 carries the complete visible state change, Shot 1's end, Shot 2's boundaries, and Shot 3's start form one continuous chain.

Repair the First Break Before It Cascades

When the same object remains wrong across several later shots, find where it first departs from the accepted state. Later shots may merely inherit an earlier error. Fixing one shot in the middle can create new conflicts on both sides.

Choose the revision point in this order:

  1. Confirm which boundary already works. Use story order and the accepted job of each shot to preserve the trustworthy end or start.
  2. Locate the missing state change. Write the trigger, the visible change completed by the subject, and any necessary reaction. For a handoff, make contact, ownership, and destination clear.
  3. Choose the smallest place that can carry it. Adjust the outgoing end, the incoming start, or the action chain inside an existing shot. Add coverage only when the necessary change cannot remain clear in the available shots.
  4. Update affected fields together. A prop change may also alter hands, position, readable text, and later action stages.
  5. Assign an owner. Name the person or role that will revise the shot record; mark it “unassigned” until someone is named.
  6. Recheck forward. Continue from the revised endpoint, cut by cut, until the state is stable again.

Write every finding as “cut + conflicting facts + viewing impact + required revision result + owner.” This keeps the correction specific and prevents vague reactions such as “make it more cinematic” from posing as continuity findings.

Limit AI Assistance to the Shot Records You Provide

AI can organize the shot starts and ends supplied by the author, place adjacent fields side by side, and identify explicit conflicts in the text. Provide only the current scene's shot labels, starts, ends, leading jobs, and confirmed intentional changes. Require the output to cite each shot label and conflicting field while preserving every change the author has already declared.

This assistance does not inspect finished footage or invent story actions, camera choices, durations, or numerical settings. The creator reviews the material to judge story meaning, when viewers should learn information, whether performance is readable, and whether occlusion hides evidence. If the records are incomplete, the result should list the missing fields and ask the author to choose a revision direction. The optional prompt at the end of this page follows that boundary.

FAQ

Is every state change between shots a continuity error?

An intentional change can work. The shot record should name the visible action that carries it or note an omission the creator has approved. A human then reviews whether that omission preserves story meaning and viewer comprehension. A jump with no connection or creative basis belongs on the revision list.

Does a continuity break require an extra transition shot?

First check whether the outgoing shot, incoming shot, or an existing action shot can carry the missing state change. Revising a start, end, or action chain often reconnects the boundary. Consider another shot only when the necessary change cannot remain clear in the available coverage, and give that shot a specific information job.

If the shot records match, does the finished edit still need human review?

Yes. Matching fields prove only that the written records contain no explicit conflict. Generated images may blur a handoff, injury, text, or lighting state, or reveal the correct state at the wrong moment. The creator still reviews adjacent images and the edit for meaning, information timing, occlusion, and legibility.

Where should I revise an error that continues across many shots?

Find the cut where the state first departs from an accepted boundary. Preserve the trustworthy side, place the missing change in the smallest viable existing shot, then review forward from the corrected endpoint. If later shots merely inherited the earlier error, they do not need separate invented fixes.

Do it with the skill

Optional: In Claude Code, say: “Use /short-drama-storyboard only to compare the shot records I provide. For each adjacent cut, place the outgoing end beside the incoming start and check position and facing, carried objects, visible costume or injury, lighting, readable text, and action stage. Cite the shot label and field for every conflict, then state the evidence, viewing impact, required revision result, and owner I provide. Write “unassigned” when no owner is given; do not guess. Preserve intentional changes I have marked. Do not invent story actions, camera choices, durations, or numerical settings. When information is missing, list the missing fields and ask me to choose the revision direction.” In Codex, use $short-drama-storyboard.

Read the method: Adjacent boundaries, revision, and source coverage · Dynamic objects, possession, and visible action

About Drama SkillsThe short-drama-storyboard skill on GitHub

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